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Kirby's Epic Yarn is a very huge game with a little of it being unraveled internally. From what I can tell the game handles the yarn by using NURBS curves, I saw this image a few months back and it supports my theory as both Kirby's Epic Yarn and Yoshi's Woolly World were made by the same developer. I don't know coding or file structure, but my theory is that it uses a NURBS curve (MNEB file) and then switches to one with more points along the curve when it needs to. I put a zip full of enemy data from the game that isn't just MNEB files, if anyone has the time to analyze them and possibly convert them. example.zip
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This version of game is different from the PC version. She uses the Jade engine. I unpacked the .bf archive using the sally_bf.bms script. Then I unpacked the .bin files with just_dance_bin.bms and got files without extension. Here are the sample files start of file: I added the .bin extension to one file: Noesis, jadepack, bin repacker do not open it. Persian rug open it, but does not extract the mesh, and the textures are corrupted. Sample of corrupted texture: Also I found in hex editor bones, if that would be helpful: Maybe someone will want and be able to write a script to import meshes with bones and textures into Noesis or Blender, because i'm not good at this. Thanks.
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