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About Me

Found 3 results

  1. I've been interested in trying to rip the files for the Open Season videogame to unearth any unused files present for a couple of years, found some filenames for unused stuff like a wolf character among other things in the .UMD package file which the game requires in the Xbox 360, Xbox, and PC versions to even bootup (while also using .lin and liv files for packages (.liv being exclusive to the Xbox 360 version), PS2, GameCube and Wii have the contents of the .lin and .liv files included in the main .UMD package file that's required to boot the game up. Though there's been no way to view this stuff for 18 and a half years since the release of the movie and the tie-in game here. Here's files as samples from every version of the main Console/PC releases for research purposes from anyone willing to look into this, which would be really awesome. Versions included: Xbox 360 (North American Version) Xbox (North American Version) PC (North American Version) PS2 (1st European version (English, French, Spanish, Dutch) since it's the earliest final retail build of this release compared to the Scandinavian European PS2 version) GameCube (North American Version) Wii (North American Version) https://drive.google.com/drive/folders/1lTmfQnIQhtK099_aeYbiDBTHjNbwY7oh?usp=sharing
  2. Hey everyone, I was wondering if someone here could take a look at a few game samples I have. I’m interested in using the models from them for modding purposes and would like to understand how they’re structured and whether they’re workable. Any insight or help would be appreciated. Thanks! Here are the 3D assets from the following games: 1. Fuel (2009) What sample is given: Vehicle file (assumed) Extension: .dpc Game engine used: Propriety Method used to obtain sample: straight from game files 2. Ridge Racer Vita What sample is given: Vehicle file Extension: None Game engine used: Propriety method used to obtain sample: RRUnpacker by Nenkai 3. TrackMania DS What sample is given: Vehicle file Extension: .nsbmd Game engine used: Octane (Firebrand games) method used to obtain sample: DSLazy by Ratx 4. TrackMania Turbo What sample is given: Vehicle file Extension: .nsbmd Game engine used: Octane (Firebrand games) method used to obtain sample: DSLazy by Ratx 5. Xenon Racer What sample is given: vehicle file Extension: .uasset Game engine used: Unreal Engine 4 method used to obtain sample: UnrealPakTool by Epic (I assume) 6. TrackMania: Build to Race What sample is given: Vehicle file Extension: .brmdl Game engine used: Octane (Firebrand games) method used to obtain sample: Dolphin Emulator by dolpin-emu This is the link to number one: https://www.dropbox.com/scl/fi/j4l99aqjd243o07b8ab11/Fuel-2009-Sample.7z?rlkey=ncr8aw3lazxej9mu3m4u75j3i&st=qd8kz6ip&dl=0 Ridge Racer Vita Sample.7z Trackmania Build to Race Sample.7z TrackMania DS Sample.7z TrackMania Turbo DS Sample.7z Xenon Racer Sample.7z
  3. Welcome to the official discussion on unpacking Unreal Engine 4 (UE4) pak files! In this thread, we’ll explore tools and techniques for extracting and working with pak files used in UE4-based games
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