UncleBurrito Posted November 4, 2023 Share Posted November 4, 2023 I wonder if someone can figure out if the game has a dev menu sitting around. I know control had one. Link to comment Share on other sites More sharing options...
erik945 Posted November 4, 2023 Share Posted November 4, 2023 (edited) Texture files (*.tex) are just renamed dds.🧐 Edited November 4, 2023 by erik945 1 Link to comment Share on other sites More sharing options...
SilverEzredes Posted November 4, 2023 Share Posted November 4, 2023 (edited) While that's true not every .tex file is a texture file, Bink video files also share the .tex extension. You can just use this instead of renaming: https://github.com/SilverEzredes/fmt_AW2_TEX-Noesis-Plugin Edited November 4, 2023 by SilverEzredes 1 Link to comment Share on other sites More sharing options...
Fernandes Posted November 5, 2023 Share Posted November 5, 2023 (edited) How did you manage to open Binfbx in blender? Is there a plugin for Noesis? Edited November 5, 2023 by Fernandes Link to comment Share on other sites More sharing options...
DKDave Posted November 5, 2023 Share Posted November 5, 2023 15 hours ago, Fernandes said: How did you manage to open Binfbx in blender? Is there a plugin for Noesis? There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter. It's a tricky format, totally different to previous games, so it might take a little while. I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out. 3 Link to comment Share on other sites More sharing options...
bladers Posted November 6, 2023 Share Posted November 6, 2023 14 hours ago, DKDave said: There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter. It's a tricky format, totally different to previous games, so it might take a little while. I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out. could this be related to the fact that they are using OpenUSD or is that just a workflow thing and doesn't affect the end result? Developing Northlight: OpenUSD content workflows (remedygames.com) Link to comment Share on other sites More sharing options...
Chiff Posted November 9, 2023 Share Posted November 9, 2023 Has anyone found the stems/segments of Herald of Darkness music audio from the Musical part of the game? I can find the radio version but not the stems/segments. Link to comment Share on other sites More sharing options...
LeonKK Posted November 10, 2023 Share Posted November 10, 2023 Ninja Ripper 2.1 updated Alan Wake 2 Link to comment Share on other sites More sharing options...
Mike2023 Posted November 11, 2023 Share Posted November 11, 2023 6 hours ago, LeonKK said: Ninja Ripper 2.1 updated Alan Wake 2 Ninja Ripper has already done this in the last version. Does the ribs of the texture coordinates of the characters really work in the current version? Link to comment Share on other sites More sharing options...
erik945 Posted November 11, 2023 Share Posted November 11, 2023 I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Spoiler abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip 2 5 Link to comment Share on other sites More sharing options...
ih8mondays57 Posted November 11, 2023 Share Posted November 11, 2023 Has anybody had luck extracting the video files? I'm trying to get the videos from the We Sing chapter and the Yoton Yo film in high quality, but I am rather new to this stuff and have only been able to figure out ripping audio. If anyone has any steps to follow, I'd really appreciate it. Link to comment Share on other sites More sharing options...
kamentari Posted November 12, 2023 Share Posted November 12, 2023 4 hours ago, erik945 said: I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Reveal hidden contents abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip 3.7 kB · 5 downloads thank you very much! I did a quick test and couldn't import Rose or Tim, but I got the characters I was looking for. Link to comment Share on other sites More sharing options...
erik945 Posted November 12, 2023 Share Posted November 12, 2023 What's the problem with Rose and Tim? Everything works correctly for me. 1 Link to comment Share on other sites More sharing options...
LeonKK Posted November 12, 2023 Share Posted November 12, 2023 32 minutes ago, erik945 said: What's the problem with Rose and Tim? Everything works correctly for me. Thank you, Erik! Link to comment Share on other sites More sharing options...
kamentari Posted November 12, 2023 Share Posted November 12, 2023 ha, I apologize, I'm an idiot - I copied and pasted the file path without the double backslash, added them and got the models. Thank you again. 1 Link to comment Share on other sites More sharing options...
IXProd9 Posted November 12, 2023 Share Posted November 12, 2023 Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study! 1 Link to comment Share on other sites More sharing options...
erik945 Posted November 13, 2023 Share Posted November 13, 2023 I'm trying to understand the structure of the skeleton. Here are two symmetrical bones. --" 45 offset 0xefaL -0.788011 -0.615662 0.0 -0.615662 0.788011 0.0 0.0 0.0 -1.0 1.10369 -1.09195 0.012721 0.15665 1.53434 0.0996552 0.00600322 43 R_upArm_JNT" --" 37 offset 0xc3aL -0.788011 -0.615662 0.0 0.615662 -0.788011 0.0 0.0 0.0 1.0 -1.10369 1.09195 -0.0127211 0.0 0.0 0.0 0.0 35 L_upArm_JNT" Typical matrix 4x4 float. But WHY is the last quaternion of L_upArm_JNT (position) equal to 0??? 1 Link to comment Share on other sites More sharing options...
PumpkinHook Posted November 13, 2023 Share Posted November 13, 2023 23 hours ago, IXProd9 said: Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study! Worked a bit with my friend and I got Alan import into Blender with textures, if anyone has insight to the material set up that would be very useful. While doing so, I realized the model was imported flipped? Don't know if that was in 3DsMax as I didn't do that step. Link to comment Share on other sites More sharing options...
Fernandes Posted November 14, 2023 Share Posted November 14, 2023 "-- No ""*"" function for undefined" What am I doing wrong? At startup, this error crashes, the Script editor opens and 491 lines are allocated Link to comment Share on other sites More sharing options...
erik945 Posted November 14, 2023 Share Posted November 14, 2023 What model? Is the path correct? Link to comment Share on other sites More sharing options...
Fernandes Posted November 15, 2023 Share Posted November 15, 2023 14 hours ago, erik945 said: What model? Is the path correct? Thank you, the problem is solved Link to comment Share on other sites More sharing options...
Contro Posted November 15, 2023 Share Posted November 15, 2023 (edited) Is there any way to rip the models that doesn't involve 3DSMax? I don't have the program and I don't particularly want to start paying for it either. Edited November 15, 2023 by Contro Link to comment Share on other sites More sharing options...
Shteblanc Posted November 15, 2023 Share Posted November 15, 2023 Is there a way to convert "string_table.bin" files into readable txt? They are comprehensible but I wish it were more comfortable Link to comment Share on other sites More sharing options...
erik945 Posted November 15, 2023 Share Posted November 15, 2023 (edited) Something became clear in the bones. But the skeleton is not symmetrical. And where the hell is his right leg???.😅 It looks like Binfbx only has some kind of stripped-down skeleton. May be the full structure is stored in Binskeleton? Edited November 15, 2023 by erik945 Link to comment Share on other sites More sharing options...
Fernandes Posted November 15, 2023 Share Posted November 15, 2023 On 11/12/2023 at 5:00 AM, erik945 said: I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Reveal hidden contents abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip 3.7 kB · 28 downloads Could you try to make the same script for cars in your spare time? As far as I understand, they do not use a skeleton, the main thing is geometry and UV Link to comment Share on other sites More sharing options...
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