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Posted
15 hours ago, Fernandes said:

How did you manage to open Binfbx in blender?

Is there a plugin for Noesis?

There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter.  It's a tricky format, totally different to previous games, so it might take a little while.  I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out.

 

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Posted
14 hours ago, DKDave said:

There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter.  It's a tricky format, totally different to previous games, so it might take a little while.  I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out.

 

 could this be related to the fact that they are using OpenUSD or is that just a workflow thing and doesn't affect the end result?

Developing Northlight: OpenUSD content workflows (remedygames.com)

Posted

Has anyone found the stems/segments of Herald of Darkness music audio from the Musical part of the game? I can find the radio version but not the stems/segments.

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Posted
6 hours ago, LeonKK said:

Ninja Ripper 2.1 updated Alan Wake 2

Ninja Ripper has already done this in the last version. Does the ribs of the texture coordinates of the characters really work in the current version?

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Posted

I've run out of ideas. 
For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name.

The path to the file is written in line 50

I still have a long way to go before deciphering the format, so I decided to post this temporary script.

List of supported files in the spoiler.

 

Spoiler


abigail_default_publish_physx.binfbx
ahti_default_publish_physx.binfbx
alan_brightfalls_noplaid_publish_physx.binfbx
alan_brightfalls_publish_physx.binfbx
alan_default_dirty_01_publish_physx.binfbx
alan_default_dirty_02_no_satchel_publish_physx.binfbx
alan_default_dirty_02_publish_physx.binfbx
alan_default_publish_physx.binfbx
alan_no_satchel_publish_physx.binfbx
alan_scratch_player_publish_physx.binfbx
alan_wake_scratch_publish_physx.binfbx
alex_casey_dark_place_publish_physx.binfbx
alex_casey_default_publish_physx.binfbx
alex_casey_suit_publish.binfbx
alex_casey_suit_rough_publish_physx.binfbx
charlie_koskela_mascot_publish_physx.binfbx
charline_koskela_mascot_publish_physx.binfbx
cynthia_weaver_dead_publish_physx.binfbx
cynthia_weaver_sweater_publish_physx.binfbx
deputy_mulligan_cultist_publish_physx.binfbx
deputy_mulligan_default_publish_physx.binfbx
deputy_mulligan_guardian_publish_physx.binfbx
deputy_thorton_cultist_publish_physx.binfbx
deputy_thorton_default_publish_physx.binfbx
deputy_thorton_guardian_publish_physx.binfbx
donna_default_publish_physx.binfbx
ed_booker_deerfest_publish_physx.binfbx
ed_booker_default_publish_physx.binfbx
ilmo_koskela_bikergang_publish_physx.binfbx
ilmo_koskela_cultist_publish_physx.binfbx
ilmo_koskela_deerfest_publish_physx.binfbx
jaakko_koskela_bikergang_publish_physx.binfbx
jaakko_koskela_cultist_publish_physx.binfbx
kiran_estevez_default_publish_physx.binfbx
kiran_estevez_healed_publish.binfbx
kiran_estevez_wounded_jacket_publish_physx.binfbx
kiran_estevez_wounded_publish.binfbx
mandy_may_nursinghome_publish_physx.binfbx
norman_deerfest_publish.binfbx
odin_default_publish_physx.binfbx
odin_rocker_publish_physx.binfbx
pat_maine_default_publish.binfbx
rose_marigold_default_publish_physx.binfbx
rose_marigold_nursinghome_publish_physx.binfbx
saga_alt_publish_physx.binfbx
saga_default_publish_physx.binfbx
saga_no_jacket_publish_physx.binfbx
saga_raincoat_publish_physx.binfbx
steven_lin_default_publish.binfbx
tammy_booker_cultist_publish_physx.binfbx
tammy_booker_default_publish_physx.binfbx
tim_breaker_darkplace_publish_physx.binfbx
tim_breaker_sheriff_publish_physx.binfbx
tor_default_publish_physx.binfbx
vladimir_blum_cultist_publish_physx.binfbx
vladimir_blum_default_publish_physx.binfbx
 

 

AW2_tmp_236.zip

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Posted

Has anybody had luck extracting the video files? I'm trying to get the videos from the We Sing chapter and the Yoton Yo film in high quality, but I am rather new to this stuff and have only been able to figure out ripping audio. If anyone has any steps to follow, I'd really appreciate it.

Posted
4 hours ago, erik945 said:

I've run out of ideas. 
For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name.

The path to the file is written in line 50

I still have a long way to go before deciphering the format, so I decided to post this temporary script.

List of supported files in the spoiler.

 

  Reveal hidden contents


abigail_default_publish_physx.binfbx
ahti_default_publish_physx.binfbx
alan_brightfalls_noplaid_publish_physx.binfbx
alan_brightfalls_publish_physx.binfbx
alan_default_dirty_01_publish_physx.binfbx
alan_default_dirty_02_no_satchel_publish_physx.binfbx
alan_default_dirty_02_publish_physx.binfbx
alan_default_publish_physx.binfbx
alan_no_satchel_publish_physx.binfbx
alan_scratch_player_publish_physx.binfbx
alan_wake_scratch_publish_physx.binfbx
alex_casey_dark_place_publish_physx.binfbx
alex_casey_default_publish_physx.binfbx
alex_casey_suit_publish.binfbx
alex_casey_suit_rough_publish_physx.binfbx
charlie_koskela_mascot_publish_physx.binfbx
charline_koskela_mascot_publish_physx.binfbx
cynthia_weaver_dead_publish_physx.binfbx
cynthia_weaver_sweater_publish_physx.binfbx
deputy_mulligan_cultist_publish_physx.binfbx
deputy_mulligan_default_publish_physx.binfbx
deputy_mulligan_guardian_publish_physx.binfbx
deputy_thorton_cultist_publish_physx.binfbx
deputy_thorton_default_publish_physx.binfbx
deputy_thorton_guardian_publish_physx.binfbx
donna_default_publish_physx.binfbx
ed_booker_deerfest_publish_physx.binfbx
ed_booker_default_publish_physx.binfbx
ilmo_koskela_bikergang_publish_physx.binfbx
ilmo_koskela_cultist_publish_physx.binfbx
ilmo_koskela_deerfest_publish_physx.binfbx
jaakko_koskela_bikergang_publish_physx.binfbx
jaakko_koskela_cultist_publish_physx.binfbx
kiran_estevez_default_publish_physx.binfbx
kiran_estevez_healed_publish.binfbx
kiran_estevez_wounded_jacket_publish_physx.binfbx
kiran_estevez_wounded_publish.binfbx
mandy_may_nursinghome_publish_physx.binfbx
norman_deerfest_publish.binfbx
odin_default_publish_physx.binfbx
odin_rocker_publish_physx.binfbx
pat_maine_default_publish.binfbx
rose_marigold_default_publish_physx.binfbx
rose_marigold_nursinghome_publish_physx.binfbx
saga_alt_publish_physx.binfbx
saga_default_publish_physx.binfbx
saga_no_jacket_publish_physx.binfbx
saga_raincoat_publish_physx.binfbx
steven_lin_default_publish.binfbx
tammy_booker_cultist_publish_physx.binfbx
tammy_booker_default_publish_physx.binfbx
tim_breaker_darkplace_publish_physx.binfbx
tim_breaker_sheriff_publish_physx.binfbx
tor_default_publish_physx.binfbx
vladimir_blum_cultist_publish_physx.binfbx
vladimir_blum_default_publish_physx.binfbx
 

 

AW2_tmp_236.zip 3.7 kB · 5 downloads

thank you very much! I did a quick test and couldn't import Rose or Tim, but I got the characters I was looking for.

Posted

Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study!

image.png

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Posted

 

I'm trying to understand the structure of the skeleton. Here are two symmetrical bones.

--" 45   offset   0xefaL   -0.788011   -0.615662        0.0   -0.615662   0.788011        0.0        0.0        0.0       -1.0    1.10369   -1.09195   0.012721    0.15665    1.53434   0.0996552   0.00600322         43   R_upArm_JNT"
--" 37   offset   0xc3aL   -0.788011   -0.615662        0.0   0.615662   -0.788011        0.0        0.0        0.0        1.0   -1.10369    1.09195   -0.0127211        0.0        0.0        0.0        0.0         35   L_upArm_JNT"

Typical matrix 4x4 float. But WHY is the last quaternion of L_upArm_JNT (position) equal to 0???

skel.jpg

  • Thanks 1
Posted
23 hours ago, IXProd9 said:

Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study!

image.png

Worked a bit with my friend and I got Alan import into Blender with textures, if anyone has insight to the material set up that would be very useful.
While doing so, I realized the model was imported flipped? Don't know if that was in 3DsMax as I didn't do that step. 

 

blender_tSj7ac1sqW.png

Posted (edited)

Is there any way to rip the models that doesn't involve 3DSMax? I don't have the program and I don't particularly want to start paying for it either.

Edited by Contro
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Posted (edited)

 

Something became clear in the bones. But the skeleton is not symmetrical. And where the hell is his right leg???.😅

It looks like Binfbx only has some kind of stripped-down skeleton. May be the full structure is stored in Binskeleton?



	
	
	
	
	
	


	
	
	
	
	
	
	
	
	
							
		
	
	
	
	
	

	
	
	

		

 

skel2.jpg

Edited by erik945
Posted
On 11/12/2023 at 5:00 AM, erik945 said:

I've run out of ideas. 
For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name.

The path to the file is written in line 50

I still have a long way to go before deciphering the format, so I decided to post this temporary script.

List of supported files in the spoiler.

 

  Reveal hidden contents


abigail_default_publish_physx.binfbx
ahti_default_publish_physx.binfbx
alan_brightfalls_noplaid_publish_physx.binfbx
alan_brightfalls_publish_physx.binfbx
alan_default_dirty_01_publish_physx.binfbx
alan_default_dirty_02_no_satchel_publish_physx.binfbx
alan_default_dirty_02_publish_physx.binfbx
alan_default_publish_physx.binfbx
alan_no_satchel_publish_physx.binfbx
alan_scratch_player_publish_physx.binfbx
alan_wake_scratch_publish_physx.binfbx
alex_casey_dark_place_publish_physx.binfbx
alex_casey_default_publish_physx.binfbx
alex_casey_suit_publish.binfbx
alex_casey_suit_rough_publish_physx.binfbx
charlie_koskela_mascot_publish_physx.binfbx
charline_koskela_mascot_publish_physx.binfbx
cynthia_weaver_dead_publish_physx.binfbx
cynthia_weaver_sweater_publish_physx.binfbx
deputy_mulligan_cultist_publish_physx.binfbx
deputy_mulligan_default_publish_physx.binfbx
deputy_mulligan_guardian_publish_physx.binfbx
deputy_thorton_cultist_publish_physx.binfbx
deputy_thorton_default_publish_physx.binfbx
deputy_thorton_guardian_publish_physx.binfbx
donna_default_publish_physx.binfbx
ed_booker_deerfest_publish_physx.binfbx
ed_booker_default_publish_physx.binfbx
ilmo_koskela_bikergang_publish_physx.binfbx
ilmo_koskela_cultist_publish_physx.binfbx
ilmo_koskela_deerfest_publish_physx.binfbx
jaakko_koskela_bikergang_publish_physx.binfbx
jaakko_koskela_cultist_publish_physx.binfbx
kiran_estevez_default_publish_physx.binfbx
kiran_estevez_healed_publish.binfbx
kiran_estevez_wounded_jacket_publish_physx.binfbx
kiran_estevez_wounded_publish.binfbx
mandy_may_nursinghome_publish_physx.binfbx
norman_deerfest_publish.binfbx
odin_default_publish_physx.binfbx
odin_rocker_publish_physx.binfbx
pat_maine_default_publish.binfbx
rose_marigold_default_publish_physx.binfbx
rose_marigold_nursinghome_publish_physx.binfbx
saga_alt_publish_physx.binfbx
saga_default_publish_physx.binfbx
saga_no_jacket_publish_physx.binfbx
saga_raincoat_publish_physx.binfbx
steven_lin_default_publish.binfbx
tammy_booker_cultist_publish_physx.binfbx
tammy_booker_default_publish_physx.binfbx
tim_breaker_darkplace_publish_physx.binfbx
tim_breaker_sheriff_publish_physx.binfbx
tor_default_publish_physx.binfbx
vladimir_blum_cultist_publish_physx.binfbx
vladimir_blum_default_publish_physx.binfbx
 

 

AW2_tmp_236.zip 3.7 kB · 28 downloads

Could you try to make the same script for cars in your spare time?

As far as I understand, they do not use a skeleton, the main thing is geometry and UV

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