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  2. Can someone help here please?
  3. Yesterday
  4. As far as Im aware (and what I could see in them) the tactpkg files contain MOT animation data. I'd recommend looking at Tamsoft's other games (namely Senran Kagura) as a starting point for those
  5. Have you tried the official modding tool?
  6. I need your help opening model *.rw3.0 files RenderWare Engine 3ds max Kam's Max Scripts *.dff RW Analyze range check Error I believe it's a 0 files .ato.0 written program. However, I'm not positive? xentax Droolie No Rayman games is a PS2 game. That means its files are very, very similar to lots of other games, including the GTA III, Vice City and San Andreas trilogy With that information, I've already been able to import the there are no texture references inside the *.ato.0 files Hex Editors level Tool i'm No .rw3.0 .lm3.0 *.lv2 .pt2 sample files Sorry if something overlook github? https://raym.app/maps/ unity https://github.com/byvar/raymap Bump find help? like could downloade (MediaFire) Code crack https://www.mediafire.com/file/3j696vmb2k7lash/RaymanRevolutionps2_GAME.zip/file
  7. Unfortunately, the NPK has an encrypted header (this is new) and an updated index table format (and possibly also encrypted). Without knowing either of the encryption methods/keys, it's incredibly difficult. It's not feasible to come up with a clean solution without brute forcing each NPK.
  8. As the title says I'm considering exporting quite a few Dissidia NT models however there is no tutorial or info regarding the exporting process for the pc version of Dissidia NT. Looking in the game folder has nothing be hundreds of weirdly labeled files with no extensions. I've looked into the cethleann tool but have no idea how to run it or which file contains the character models. If anyone would like to help it would be greatly appreciated.
  9. Guys, I think that's enough for these conversations, we're making a topic of debate and not localization.
  10. Sure, I attached the file. Thank you
  11. Can you upload a sample?
  12. I dont understand why are you upset. If i get it right, the point is, he will help you, if you can proove you deserve it, and i think it's really acceptable.
  13. has anyone figured out how to download animations pl000v.tactpkg I tried to decrypt the file, something seemed to work out, could you take a look pl000.rarpl000_decompressed.rar
  14. I didn't say this to attack anyone, I didn't insult anyone. I just expressed my disappointment. I like NoobInCoding and its tools, I still respect his decision, but I hope everything will go back to the old way of sharing.
  15. He did not, was mistake made by me... but hes automatically gain the support role. Dont attack anyone in here! @NoobInCoding i do understand you, that is the main reason why our tools are not public anymore, coz of this rubbish AI translations and their sellers...
  16. I am looking for a way to open the audio files from the game mentioned above. I have 4 files with the file extension .msx which I could not open / convert with many methods like foobar + vgstream. Sample.7z
  17. Please stop the provoking, making personal attacks, arguing, and demanding things. You won’t achieve anything with it.. Now, let’s get back to the theme. We are still waiting for someone who can share technical details or publish a tool. For free… 🙂
  18. No, I don't do paid translations, I do free translations openly for everyone. I don't have any expectations from this job. And it's not anger, it's just disappointment. Also Jr. @N o o B, what's there to laugh about? You are already the most selfish people on this forum. So mind your own business. You translated so many games, but you didn't share their tools here, but when you need help, you come running here. I wonder how you got the role of Supporter.
  19. Hey, so I tried running this on my Steam Deck, but it doesn’t seem to do anything after I select the file I want to reimport… Is there any other way to get it working?
  20. leave these lines original
  21. the original tool for Shadow of Mordor and Shadow of War i think needs some updating and tweaking, as well as should be made more accessible for other 3d software to import/export on top of cloth elements now exporting with their respective models (mainly an issue with War but the DLC model for Sauron from Mordor also has this issue I believe) plus bones exporting in ways that are awkward in regards how they're off set, which can be difficult to do much with in regards to rigging and such if anyone wants to make tweaks to the tools and update them/make them more open beyond 3DsMAX users Adams Archive has tthe ones for Shadow of Mordor (can't find anything for the Shadow of War on my end sadly), i'll post links to them here as well as some Sample files for both of the games Sauron model files SOM tools: https://mega.nz/folder/PGZDVbaL#04DPvna_82HX9rIHwnU7Gg/folder/aOxVjLxB SOW Sauron.zip SOM Sauron.zip
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