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  2. anybody know how to begin shading these models? or..Are there textures to them? or is it all vertex colors? I'm new to this so I'm trying to understand thing
  3. One thing I do is copy information from the Stringcube. GR2 to a stock GR2 file. Then look at that in Granny Viewer. Most will get a CRC error and not open the file. I have a Viewer that ignores the CRC so it's not a problem.
  4. somethin your doin? (pl042) nelliel's outfits and faces worked perfectly only her hairs import but the rigs and uv's are broken. same with harribel. every model i looked at import too(harribel, nel, kenpachi, all forms of ichigo including white, grimmjow, yoruichi, orihime, nemu, ulquiorra) just uvs and rig on hairs are wrong. and some outfit rigs are broken like ulquiorra's (his 2nd release form body is fine though, only his normal and 1st release are broken rig)
  5. I need a tool to localize the game Prince of Persia Forgotten Sands. Who can help?
  6. I just compiled a list of models that don't import with the Noesis plugin (at least the ones in the HIGH folder): pretty much all of the face objects_a.tmd2 files ad005_hair00_00.tmd2 ad006_hair00_00.tmd2 ad009_hair00_00.tmd2 ad010_hair00_00.tmd2 ad011_hair00_00.tmd2 ad018_hair01_00.tmd2 ad021_hair00_00.tmd2 ad023_hair00_00.tmd2 ad024_hair00_00.tmd2 ad025_hair00_00.tmd2 ad025_wep00_00_00.tmd2 ad026_hair00_00.tmd2 ad027_hair00_00.tmd2 ad028_cos02_00.tmd2 ad028_hair01_00.tmd2 ad031_cos00_00.tmd2 ad034_wep00_00_00.tmd2 ad035_cos00_00.tmd2 ad035_face00_00.tmd2 ad036_hair00_00.tmd2 ad037_hair00_00.tmd2 ad039_cos00_00.tmd2 en000_cos00_00.tmd2 en001_cos00_00.tmd2 en001_wep00_00_00.tmd2 en002_cos00_00.tmd2 en004_cos00_00.tmd2 en005_cos00_00.tmd2 en008_hair00_00.tmd2 en011_hair00_00.tmd2 en012_cos00_00.tmd2 en013_hair00_00.tmd2 en013_hair01_00.tmd2 en013_wep02_00_00.tmd2 en013_wep02_00_01.tmd2 en014_hair00_00.tmd2 en016_hair00_00.tmd2 en017_hair00_00.tmd2 en018_cos00_00.tmd2 en019_cos01_00.tmd2 en020_cos00_00.tmd2 en021_hair00_00.tmd2 en022_hair00_00.tmd2 en023_hair00_00.tmd2 en024_cos00_00.tmd2 en025_cos00_00.tmd2 en026_hair00_00.tmd2 en027_hair00_00.tmd2 en028_hair00_00.tmd2 en029_cos00_00.tmd2 en029_wep00_00_02.tmd2 en029_wep00_00_03.tmd2 en030_cos00_00.tmd2 en031_hair00_00.tmd2 en034_hair00_00.tmd2 en035_cos00_00.tmd2 en036_cos01_00.tmd2 en036_hair00_00.tmd2 en037_cos01_00.tmd2 en037_hair01_00.tmd2 en038_cos01_00.tmd2 en038_cos02_00.tmd2 en038_face02_00.tmd2 obj001.tmd2 obj002.tmd2 obj003.tmd2 obj004.tmd2 obj006.tmd2 obj007.tmd2 obj022.tmd2 obj031.tmd2 obj034.tmd2 obj044.tmd2 obj045.tmd2 obj046.tmd2 obj047.tmd2 obj049.tmd2 pl000_cos02_00.tmd2 pl000_cos09_00.tmd2 pl000_hair00_00.tmd2 pl000_hair02_00.tmd2 pl000_hair03_00.tmd2 pl000_hair06_00.tmd2 pl000_hair07_00.tmd2 pl000_hair08_00.tmd2 pl000_hair11_00.tmd2 pl000_hair12_00.tmd2 pl000_wep04_00_00.tmd2 pl001_hair01_00.tmd2 pl002_cos00_00.tmd2 pl002_cos00_01.tmd2 pl002_cos01_00.tmd2 pl002_cos01_01.tmd2 pl002_cos02_00.tmd2 pl002_cos02_01.tmd2 pl002_hair00_00.tmd2 pl002_hair01_00.tmd2 pl002_hair02_00.tmd2 pl003_hair00_00.tmd2 pl003_wep08_00_00.tmd2 pl004_hair00_00.tmd2 pl007_hair00_00.tmd2 pl008_hair00_00.tmd2 pl008_hair01_00.tmd2 pl008_hair02_00.tmd2 pl008_hair03_00.tmd2 pl008_hair04_00.tmd2 pl008_hair05_00.tmd2 pl008_hair06_00.tmd2 pl008_wep00_00_02.tmd2 pl008_wep02_00_00.tmd2 pl008_wep02_00_01.tmd2 pl011_hair00_00.tmd2 pl012_cos00_00.tmd2 pl012_cos00_01.tmd2 pl012_cos02_00.tmd2 pl012_cos02_01.tmd2 pl012_hair00_00.tmd2 pl012_hair01_00.tmd2 pl013_cos00_00.tmd2 pl014_wep01_00_02.tmd2 pl014_wep03_00_00.tmd2 pl014_wep03_00_01.tmd2 pl015_cos01_00.tmd2 pl016_wep01_00_00.tmd2 pl017_hair00_00.tmd2 pl017_wep02_00_00.tmd2 pl018_hair00_00.tmd2 pl019_hair01_00.tmd2 pl019_hair01_10.tmd2 pl021_cos00_00.tmd2 pl021_cos00_01.tmd2 pl021_cos01_00.tmd2 pl021_face04_00.tmd2 pl021_hair01_00.tmd2 pl021_hair03_00.tmd2 pl021_hair04_00.tmd2 pl022_hair01_00.tmd2 pl022_wep01_00_01.tmd2 pl022_wep04_00_00.tmd2 pl023_cos01_00.tmd2 pl023_cos02_00.tmd2 pl024_hair00_00.tmd2 pl024_hair01_00.tmd2 pl025_cos02_00.tmd2 pl025_cos02_01.tmd2 pl025_hair00_00.tmd2 pl025_hair01_00.tmd2 pl025_hair02_00.tmd2 pl025_wep03_00_00.tmd2 pl025_wep06_00_00.tmd2 pl026_cos01_00.tmd2 pl026_cos01_01.tmd2 pl026_cos04_00.tmd2 pl026_cos04_01.tmd2 pl026_hair00_00.tmd2 pl027_hair00_00.tmd2 pl029_cos03_00.tmd2 pl029_cos03_01.tmd2 pl029_hair00_00.tmd2 pl029_hair01_00.tmd2 pl029_wep00_00_02.tmd2 pl029_wep07_00_00.tmd2 pl029_wep10_00_00.tmd2 pl031_hair00_00.tmd2 pl032_hair01_00.tmd2 pl033_wep03_00_00.tmd2 pl035_hair01_00.tmd2 pl036_hair00_00.tmd2 pl036_hair01_00.tmd2 pl036_hair02_00.tmd2 pl037_cos01_00.tmd2 pl037_cos01_01.tmd2 pl038_hair00_00.tmd2 pl039_cos01_00.tmd2 pl037_cos01_01.tmd2 pl039_hair01_00.tmd2 pl039_wep04_00_00.tmd2 pl033_wep07_00_00.tmd2 pl042_cos01_00.tmd2 pl042_cos01_01.tmd2 pl042_cos04_00.tmd2 pl042_cos04_01.tmd2 pl042_hair03_00.tmd2 pl042_hair04_00.tmd2 sp000_wep01_00_02.tmd2 sp003_hair00_00.tmd2 sp004_hair00_00.tmd2 sp005_cos00_00.tmd2 sp005_hair00_00.tmd2
  7. Today
  8. @Xneby well I think there is great potential for modding there. All the career strings are there, the whole team competition mode is coded there. I wrote python scripts for that but maybe I do something wrong: https://github.com/lewyytm/SkiJumping2002/tree/main/mat_files
  9. for some hairs like en011_hair00_00 I get this error: en011_hair00_00.zip
  10. try nelliel's hairs, they load but the rigs and uvs/ texture stuff is broken (her tybw mask has no uvs so her texture wont work same with the others)
  11. Hey does anyone have files for Rangiku, thanks!
  12. Yeah I think the head and hair are exported fine in terms of positions. I think the face weights are good, the hair for most models seems all over the place in that regard though. Trying to figure out why some clothes/body models have fine posing but others have messed up weights.
  13. I have the Parent Index, Transform and InverseWorld Transform figured out. Also the OBBmin and OBBMax along with InitialPlacement settings. It's getting narrowed down bit by bit. Or should I say Byte by Byte?
  14. I'll have to try to identify which submeshes only use vertex colours and then set them according to that. I think the heads and hair mostly are in the same positions as well. Making a bit more progress.
  15. PT-BR translation released: https://scummbr.org/forum/index.php?topic=817.0
  16. most of these are TMD and im trying to put them into blender mainly and preserve the bones
  17. Thanks for your help, but it seems like the mod loader is outdated, I've tried it many times according to the installation instructions written there but the mod still can't be read.
  18. Exporting as fbx/dae will preserve the vertex colors. Idk about gltf.
  19. I see.....is there a good way to rip vertex coloring yet?
  20. They use vertex colors for the coloring this time, so sorta like DBSZ in a way, so instead of material coloring, it's vertex coloring.
  21. How did you resolve the font?
  22. Thanks man ! You rock works good for me with the same noesis version as yours, using the x64 with admin privilege Hope someone will find out how to export the animations too
  23. anyone having trouble exporting the models, Im exporting to fbx, but the model always exports to one single mesh, and not the separated meshes as it should be.
  24. Can someone send me the file of Halibel release form?
  25. another question: are the models using the Sparking Zero approach to coloring models? I tried some methods of converting textures and they....look odd
  26. all of nelliels outfits are weighted properly her hairs arent
  27. I assume this means there's still some work to do on the script, right?..... there's no way the models are rigged this badly in the game itself
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