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Just a missclick guys, sorry about that.
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North joined the community
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You can easily write such tools with the help of artificial intelligence. Here is the source code for the tool. I compiled it as an exe file so you can easily run it. Single Line Dialogue Editor.py
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ikskoks started following Siralim Access - .win file extract
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help Ridge Racer series (model and maps included)
UndercoverBoy833 replied to UndercoverBoy833's topic in 3D/2D models
found some missing faces of Age Ultranova's Steering wheel model from Ridge Racer 7, ripped it using R7O extractor. Is this how it looks in-game or was that the tool can't find any other vertices/faces with the model attached to the driver? Ultranova sample.zip -
GG tool=Grat-Grat tool -,-"
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arkas joined the community
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Hello! There is a game called Siralim Access, made by Game Maker Studios. My question is, how can I unpack the .win file available at the link below so that I can modify the contents of the file and then repack it? https://www.dropbox.com/scl/fi/dk3qh9rifx0vw44e5nm82/data.win?rlkey=32m14gl10lnmpz0m7jogpgwss&dl=1 Best regards, Strilin
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Next time it will be removed!
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What is the GG tool? What does it stand for and what is its website?
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GuillaumeG joined the community
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I am asking how you wrote the program code and whether I can have that code because I have been trying myself but couldn't write it. Could you please help me? thanks franco What's so funny @Indra881? Are you a child?
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What do you mean by code? What's so funny @Indra881?
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Thank you, it worked. Can I also have the code for it, please?
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The tool you mentioned does not work with single-line JSON files. I wrote this tool for you, so give it a try. Let me know if you encounter any problems. Single Line Dialogue Editor.rar
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roocker666, I did find other weird situation in some .mdg files. The A05_08.mdg file has less datas in the Normal data block (03 80 XX XX) than expected (calculated from the counters). Submesh block starts at $28 (00 80 02 6C) ($10 00 00 00)--> vertex counter=$10 Vertex block starts at $50 (02 80 10 68) --> vertex counter=$10 Normal block starts at $114 (03 80 10 68) --> vertex normal counter=$10 It has only $0C * 4 bytes instead of $10 * 4 bytes. My .mdg loader module (after the Vertices block) skips the Normal block, it searches for the UV block immediately to solve this problem. I don't need the stored Normal datas because my program calculates it after load. The A004_Guardian_Fire.mdg file uses two texture files: A004_Guard_Fire_Body.tex A004_Guard_Fire_Wings.tex Unfortunately I did not find a 'texture ID' value / submesh in the .mdg file. A05_08.zip
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I wrote the code but it didn't extract anything
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TextToolDragonZH works perfectly with this localisation.json file. You must use this code for the script: ":" ", 0 0 localization.json.zip
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[PS2] Tenchu Wrath of Heaven
hohenheim replied to Angel333119's topic in Compressed files and methods
Sure. Comp-Uncomp.zip -
its due to the models using matrix palettes, and bone remapping for gpu reasons was a right pain getting it to work for Conker
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Hi @MrIkso. Can you guide me to use it for spider man miles morales game? I have already to install this.
- Yesterday
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[PS2] Tenchu Wrath of Heaven
Rabatini replied to Angel333119's topic in Compressed files and methods
My notebook is broken, so I'm using a corporate notebook. I can't use a hexadecimal viewer to compare the files. It would be helpful if the compressed and decompressed files were in the same file. -
Yep, it's weird. (How should it look then?) One texture applied only, Bldg_MaintenanceA_Snow_D, tried some mirroring/resizing. Maybe try some other object, a vehicle for example?
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nawek203 started following convert JSON to TXT.
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Hello, I have a JSON file, but DragonZH isn't working. I need to convert it to TXT, but I can't do it. Also, can you please provide a method to convert this file to TXT and list the available scripts for DragonZH? localization.rar
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