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ikskoks started following [PS4] Cartoon Network: Battle Crashers Extraction
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[PS4] Cartoon Network: Battle Crashers Extraction
ikskoks replied to Hazza12555's topic in 3D/2D models
Hi, your sample file has been archived on gofile. Can you reupload? -
I used a BMS script from The Sims Bustin' Out. The Sims 2 has a Script but it doesn't seem to work, I assume the Bustin Out one works in all games (from 1 to Castaway), I also assumed that Maxis used some format commonly used by EA, but when I tried to use a specific program for EA game files it ended up not working (EA Graphics Manager).
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Hazza12555 started following ikskoks
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You can use Watto Game Extractor, and just provide it with the .arc file 🙂
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How did you extract ARC file? You didn't share your method. 😄 Anyway, I was able to create this script for ARC file: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct: No idea how to fix it at the moment.
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Hi everyone. I'm going to translate the Assassin's Creed game series on PS3. I was able to modify the .data files, but I ran into problems with the localization files. I need a tool that can edit localization files. PC tool roobin not working https://drive.google.com/file/d/1BlICVRMEvMWFtDGcrZXqx1T7V0ePMfK_/view?usp=drive_link
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Super Galdelic Hour (PS2) *.vug / *.vu1 / *.vu0 / *.mot
shak-otay replied to R7CrazyCanucks's topic in 3D/2D models
This seems to indicate that it's a matter of how the triangle strips are generated automatically. Speaking for me only I never saw this issue. Holes, yes, but bigger ones, not these "one-face-holes". There should exist scripts to fix this. (I'll check meshlab for such a feature when I'm back to office.) edit: well, the feature Filters > Remeshing, Simplification and Reconstruction > Close Holes does increase the holes. So it not meant to be used with one-face-holes, seems. Blender, Non-Manifold operator Works with v2.79 (disadvantage see pictures) That's too less. For character models there must be other indicators (material IDs, vertex groups, whatever) to group vertex blocks together. -
Super Galdelic Hour (PS2) *.vug / *.vu1 / *.vu0 / *.mot
R7CrazyCanucks replied to R7CrazyCanucks's topic in 3D/2D models
Nicely done! That is strange how the holes issue crosses over from hex2obj to here too. Hopefully you can find a solution around that, there are no holes on the models as they appear in-game. -
Ameer changed their profile photo
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import not works
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Gotta do all the .fdata files first, then look for the G1M files 1 by 1 via Noesis with the G1M plugin installed.
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Super Galdelic Hour (PS2) *.vug / *.vu1 / *.vu0 / *.mot
roocker666 replied to R7CrazyCanucks's topic in 3D/2D models
I noticed that 00.vug(from toko's folder) has two "VU1" files. You can see that in main header(image1). I tried to make a Noesis script but I got holes too, lol. I don't know why, this is weird... - Last week
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Huzuro started following [Steam] La Pucelle Ragnarok .vfs file
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Hello everyone, I have been struggling for some time to extract the assets from the .vfs file in the Steam folder of the game La Pucelle Ragnarok. I am trying to get the sprites of the game since some aren't on spriters-resource.com I tried using Ninjaripper, Renderdoc, Special K and Dragon Unpacker. The later gave results, but I only managed to get sound files. For the pictures, no matter the software, I only get some glitched, negative gray scaled or red scaled ones. My best bet is Quick BMS but I need the good encryption key... I tried this list of keys but the La Pucelle and NIS keys don't work with the Steam version of the game (NIS being the developer). I also tried with the PSP emulation ROM without success. After asking around, I got redirected to this website, would someone be able to help ? Mega link to download the relevant file Thanks for your interest ! 🙏
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[PS4] Cartoon Network: Battle Crashers Extraction
Hazza12555 replied to Hazza12555's topic in 3D/2D models
Wondering if anyone got anywhere with it, anything helps! -
videojordy changed their profile photo
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From looking at the gamecube version, i think the textures are .TXFL files which is a custom format made by Maxis. The textures are all stored in a singular .arc file, so if someone could extract from it then the textures would be there! Here's the link to the .arc file https://gofile.io/d/J6Ojvq Edit: I extracted all .TXFL file (11,443 in total) Hope this helps ikskoks to read these! (Uploaded a few at random below) random .TXFL.zip
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UabeaNext --> data.unity3d --> resources.assets --> I2Languages Export dump: I2Languages Try DragonZH tools. Translate Replace translate Import dump I2Languages Save Translate done. 🙂
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ikskoks started following [GCN] The Sims 2
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I can see some shapes there, but I can't get it right with those samples. Do you have some bigger samples? Like background images or something like that?
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But if you need a translation, the texts are here --> data.unity3d --> resources.assets --> I2Languages
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