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  1. Today
  2. Hi, your sample file has been archived on gofile. Can you reupload?
  3. I used a BMS script from The Sims Bustin' Out. The Sims 2 has a Script but it doesn't seem to work, I assume the Bustin Out one works in all games (from 1 to Castaway), I also assumed that Maxis used some format commonly used by EA, but when I tried to use a specific program for EA game files it ended up not working (EA Graphics Manager).
    https://www.virustotal.com/gui/file/aae64fc064a4d560d598a84049249ca80526a7c2cdca2d29d4b2f5328257ab3a Trojan
  4. Yesterday
  5. You can use Watto Game Extractor, and just provide it with the .arc file 🙂
  6. Only change the texture. Example: change the character ë -> ą in the texture. Then, in the translation file, change all letters “ą” to “ë”.
  7. How did you extract ARC file? You didn't share your method. 😄 Anyway, I was able to create this script for ARC file: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/The sims 2/The_Sims_2_ARC_script.bms And I've started to analyze "font_frankfur_s24_p0" TXFL sample, but the swizzling method seems to be custom on this one and the font doesn't look correct: No idea how to fix it at the moment.
  8. Hi everyone. I'm going to translate the Assassin's Creed game series on PS3. I was able to modify the .data files, but I ran into problems with the localization files. I need a tool that can edit localization files. PC tool roobin not working https://drive.google.com/file/d/1BlICVRMEvMWFtDGcrZXqx1T7V0ePMfK_/view?usp=drive_link
  9. Hi! Is there a way to replace fonts without downloading the required version of Unity?
  10. This seems to indicate that it's a matter of how the triangle strips are generated automatically. Speaking for me only I never saw this issue. Holes, yes, but bigger ones, not these "one-face-holes". There should exist scripts to fix this. (I'll check meshlab for such a feature when I'm back to office.) edit: well, the feature Filters > Remeshing, Simplification and Reconstruction > Close Holes does increase the holes. So it not meant to be used with one-face-holes, seems. Blender, Non-Manifold operator Works with v2.79 (disadvantage see pictures) That's too less. For character models there must be other indicators (material IDs, vertex groups, whatever) to group vertex blocks together.
  11. Nicely done! That is strange how the holes issue crosses over from hex2obj to here too. Hopefully you can find a solution around that, there are no holes on the models as they appear in-game.
  12. I'll be honest, no idea, never played the game. 😧
  13. Hi, the files to this game are encrypted, but I couldn't figure out what algorithm. It's not xor, and I'm not sure how to proceed from here The game uses Unity 2022.2.11f1 2 sample files provided ac.zip
  14. import not works
  15. I forgot all about this thread, I have skin weights imported, and level support
  16. Gotta do all the .fdata files first, then look for the G1M files 1 by 1 via Noesis with the G1M plugin installed.
  17. I noticed that 00.vug(from toko's folder) has two "VU1" files. You can see that in main header(image1). I tried to make a Noesis script but I got holes too, lol. I don't know why, this is weird...
  18. is Takumi's other outfit in there or is it just his battle uniform ?
  19. Last week
  20. Hello everyone, I have been struggling for some time to extract the assets from the .vfs file in the Steam folder of the game La Pucelle Ragnarok. I am trying to get the sprites of the game since some aren't on spriters-resource.com I tried using Ninjaripper, Renderdoc, Special K and Dragon Unpacker. The later gave results, but I only managed to get sound files. For the pictures, no matter the software, I only get some glitched, negative gray scaled or red scaled ones. My best bet is Quick BMS but I need the good encryption key... I tried this list of keys but the La Pucelle and NIS keys don't work with the Steam version of the game (NIS being the developer). I also tried with the PSP emulation ROM without success. After asking around, I got redirected to this website, would someone be able to help ? Mega link to download the relevant file Thanks for your interest ! 🙏
  21. Wondering if anyone got anywhere with it, anything helps!
  22. Hi, maybe start with the bone names, the easy part; The matrices are harder to determine - didn't find fitting positions. This was my nearest hit: Or this one:
  23. From looking at the gamecube version, i think the textures are .TXFL files which is a custom format made by Maxis. The textures are all stored in a singular .arc file, so if someone could extract from it then the textures would be there! Here's the link to the .arc file https://gofile.io/d/J6Ojvq Edit: I extracted all .TXFL file (11,443 in total) Hope this helps ikskoks to read these! (Uploaded a few at random below) random .TXFL.zip
  24. UabeaNext --> data.unity3d --> resources.assets --> I2Languages Export dump: I2Languages Try DragonZH tools. Translate Replace translate Import dump I2Languages Save Translate done. 🙂
  25. I can see some shapes there, but I can't get it right with those samples. Do you have some bigger samples? Like background images or something like that?
  26. Here is all the models (main cast) in Blender, with textures included: https://www.mediafire.com/file/ij933eplcgom2bu/Hundred+Line+Models.zip/file Tell me of any issues.
  27. But if you need a translation, the texts are here --> data.unity3d --> resources.assets --> I2Languages
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