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Compressed files and methods

Read or post about compression. And decompression. Or ask questions how to decompress your files.

  1. I would like to figure out how to decompress content from RealNetworks' legacy RealArcade game client that only it can open. I see a header of XZip2.0 but I cannot figure out anything beyond it. Research on the company implies they bought NetZip and updated it (at least for RealArcade) to use a proprietary algorithm and/or encryption. RGS files won't be provided as they are protected game installers with their protected executable and content which I'm not sure if they will be OK to distribute here. XTR and RGS really only have a package header and XZip2.0 content, so realistically it's the same format. Real_XZip2.zip

  2. I need some help; I want to modify the texture inside this .unity3d file. Specifically, I want to know how to import a texture I've modified and repack it back into a .unity3d file. I've managed to export the file's contents using "AssetStudio," but that tool only supports exporting—it doesn't handle repacking or importing. I usually use "UABEA" for importing, but it hasn't worked, and I'm getting an error like this. I would greatly appreciate any help at all. unity3d.rar

    • 0 replies
    • 26 views
  3. Hello. I am trying to translation this game...i Was abre to decompress with a bms script. But cant recompress again. Could someone help? Tks s130.zip

      • Thanks
      • Like
    • 3 replies
    • 1.3k views
  4. I have some compression files "FJF(.bin)" from the game Saint Seiya hades on ps2, it has several "CMPS (.gmi)" models inside it I'm trying the standard method of just manually sharing it with a hex editor but it doesn't work correctly it doesn't load with the conventional with .gmi noesis plugin, I suspect that the FJF format just swaps and shuffles the CMPS model and if I'm not mistaken I think there is some TIM3 texture file mixed in In the midst of all this, I need some help to extract this correctly Samples.rar

    • 1 reply
    • 991 views
  5. Java .class files from LA Street Racing have LZW compression to prevent modding and only has the FLZD header, I'm looking for tools to decompress .class files. lastreetracing_compressedclassfiles.zip

      • Like
    • 1 reply
    • 423 views
  6. Hi, I need help decrypting the .bundle files for this game. I've attached a bundle and included the catalog in case it helps.Atelier files.rar

    • 1 reply
    • 272 views
  7. Started by Sadamekaze,

    Does anyone know what compression algorithm is used in this file? 0x00 Compress Size 0x05 Size After Decompression Any help, no matter how small, would be greatly appreciated by me. EDIT:The compression algorithm of this file is the same as the .das file in Resident Evil 4 GameCube version. Sengoku Basara 2.zip

  8. 我目前正在研究第五人格的assets .npk文件。 这是文件开头的部分示例 4E 58 50 4B FC 04 00 00 00 00 00 00 00 00 00 00 01 00 00 00 88 B9 41 00 78 9C 75 97 77 74 15 D5 4E 58 50 4B-文件幻数nxpk FC 04 00 00 - 可能是文件数 00 00 00 00 00 00 00 00 - 我不知道它做什么 01 00 00 00 - 可能是版本 88 B9 41 00 - 可能是文件索引表的开始 78 9C 75 97 - 看到78 9C我认为是zlib压缩 然后我尝试使用zlib解压但出现错误, 我回来继续检查文件发现每个文件以两三个零字节结尾,后面跟着78 9C 各种迹象表明它是zlib的压缩文件,但无法解压。尝试过没有效果。确实没有其他办法了。 如果有人知道,请检查一下。是否加密?我在这里提供了一个示例文件 camera_lens.zip

  9. in super bomberman r 2 the files for pictures seem to are really compressed in the files any idea on how to decompress it? here is the Chara unity file and .manifest https://drive.google.com/file/d/1oJMtX9Aca-lP8Q8MXL88dUlX6lPGwIDF/view?usp=sharing, https://drive.google.com/file/d/1wyEgTsiiKWH_jnnrSmsFthSD5NFpaAeC/view?usp=sharing

    • 0 replies
    • 197 views
  10. Hello! I was wanting to rip the models Final Fantasy Ever Crisis since the game is going to go EoS but the game files are encrypted ! here are some files! https://drive.google.com/file/d/1acFW-UsMHqNwDnv1ByBbtjdz0Um3HKmF/view?usp=sharing

    • 0 replies
    • 390 views
  11. Hello there! Recently, my favorite game got updated and I decided to decrypt the resource downloaded, so I took the old method as it used to be. But, unfortunately this time something went wrong. By checking with HxD reader, it looks like the official changed the encryption so that AssetStudio cannot read the files properly, which panics me. Tried to solve it but failed due to lacking knowledge of programming, so I wonder if there is someone could help with this. The old decrypting method is using the bms scripts in sequence. First, use the one below to get rid of fake header. Then, take the second one to recover the clear file that can be read by AssetStudio…

    • 6 replies
    • 1.2k views
  12. Started by ImFellingLucky,

    It's anyone know, how to decompress .pkz files of Monsters vs Aliens from PS3/X360 versions, so I can edit these files via hex editor like i did it before on already decompressed files from PC version of the same game? I'll leave sample the files from PS3 versions. BaseGinormica(PS3).zip

  13. Started by phantaton,

    All of the game files with the .PKG extension from the 2005 game Destroy All Humans! are compressed and I'm having trouble with getting them extracted. The algorithm BIZARRE_SKIP from QuickBMS almost works with it, but it seems to only be able to partially decompress the file. For example, everything inside of DISCARD.PKG is supposed to be compiled lua scripts but the output doesn't look quite right. It appears that the compression method used for that game is some kind of variant of that algorithm. I'd appreciate it if anyone is willing to take a look. I've been meaning to dig deeper into this game for years. Samples: DAH_Samples.7z

  14. Started by giftheck,

    A long time ago on XenTax, people asked about Web of Shadows .pcpack files, but the methods that worked previously on Spider-Man 3's .pcpack files don't quite work here - the results were, IIRC, that models came out completely squashed. WOS_pcpack_examples.zip

  15. Hi guys, someone can create for me a decoder to decode this file or maybe a bms script? https://drive.google.com/file/d/12SOsJxcs7536JSJ2iv_nbcAJL7SUopim/view?usp=drive_link There is some visble strings of uncompressed content. The original algorithm is the yz2, but this game version uses a custom compression, maybe an lzss variant. I have the encoder and decoder for the yz2, but for this game the yz2 compression has been replaced with a custom compression as I said. I can read the zsize and unpacked size fields from header with this C code: #include <stdio.h> #include <stdint.h> int read_header(FILE *fp, uint32_t *packed_size, uint32_t *unpa…

  16. Hi all! I'm running into an interesting problem while perusing some old PSP games. Gundam Battle, Macross Ace Frontier, Macross Ultimate Frontier, and Macross Triangle Frontier were all made by Artdink between 2008 and 2011. They mostly use the same engine, and basically the same structure. There's a quickBMS script for unpacking the main .dat files (macross_idx), unpacking most of the models and textures into .gmo and .gim files that Noesis can easily read. Both games use 2 main .dat files though - a gundam.dat/macross.dat and a fileset.dat. The files in the gundam/macross.dat are stored relatively uncompressed, and extract very easily. The files in the fileset.da…

  17. Hi everyone, I am currently working on a fan translation and localization project for Dante's Inferno on the PS3. (Polish TRANSLATE) I have successfully extracted and edited the game text, but I am facing a major roadblock with the rebuilding stage. Specifically, I need to pack and compress my modified .lh2 files back into the original .ols container archive format. It is absolutely crucial that the original file structure and directory layout are strictly preserved so the PS3 runtime can read the assets without throwing errors. I've tried standard extraction tools, but recompiling them back properly has been tricky and often causes crashes. Could any…

  18. Was there a tool on Xentax to unpack/repack encrypted .PAK files from the game Lichdom Battlemage (Cryengine 3)? Some files are encrypted, despite the others are actually .ZIP files. Can't find a link... My goal: translate game into Italian.

  19. Started by Fawesk,

    Any good souls to help me with a script for data.arc? I'm thinking about doing it for other Cabela ́s sequels! https://www.mediafire.com/file/8g94ofc4ipqzikh/data.rar/file

  20. Hi, I'm looking for a way to extract this dat file from Phlinx To Go. The PlayPond BMS script does not work with this file, due to the signature of the file being one byte off (41 52 43 50 41 43 4b 17) compared to the one the script expects (41 52 43 50 41 43 4b 00). Are there any possible solutions? Sample file: https://drive.google.com/file/d/1xMZfvYusnjZ8bvDG9cp5tD3qFycdnv97/view?usp=sharing

    • 1 reply
    • 1.8k views
  21. Started by Pavel992,

    game for Nintendo 3ds, I unpacked .3ds and then RomFS.bin and got several.moflex (video) *.fsb (container with sounds) << only the logo. and the file bank.bin, which looks strange (as if it was compressed or encrypted), help me with this file. one guy from the forum helped me get the structure. structure file??: 3UINT ZERO, TABLESIZE_DATASTART?, ZERO filenum = (TABLESIZE/12)-1 for filenum: 3UINT OFFSET, FIZE, UNK after unpacking I received a lot of files with Magic EZ10, EZ00 and .etc (EZ10, EZ00)these files are compressed or encrypted orig file "bank.bin" Samples.zip

    • 3 replies
    • 3.7k views
  22. There's one existing QuickBMS script, but it only unpacks BNK files. I haven't been able to find a script that unpacks and repacks all files. Can you create a script that extracts files, even anonymous ones? I haven't even seen any mods made for this game. They mentioned Zlib compression. There are two more archives like this; I can upload them if anyone wants them. Archive link: https://pixeldrain.com/u/mpGZc2Dt

    • 1 reply
    • 369 views
  23. Even after searching extensively, I couldn't find any game with the same format, or a program or script that would help with this. The game was released in 2004 for the original Xbox; the headers indicate that they are kinda like archives with connected files within inside. If anyone could help, I would appreciate it. i.zip m.zip

  24. hello, i managed to find the text files that need to be translated, the issue is: when i repack the game after i translate the japanese text it breaks, i mean it does not start, i believe this might be because the file has not been further decompresed, or, the repack metod im using is not adecuate, i will provide images of what im seeing (in notepad++) the text that is not in japanese is the one that was modified and is the opening line of text for the game(Ayanami Ikusei Keikaku with Asuka Hokan Keikaku). if more images or clarification are needed, please respond to the post (i believe the problem lies in the black blocks of text that dont say anything unlike the pc vers…

  25. Started by skstylez,

    Hey everyone, I've been trying to get an accurate LZSS compression routine working for King of Colosseum 2, but have not been able to get it to compress to how the original file is. I've been able to get a compression script working, but the texture (file9967_incorrectlycompressed.comp) does not load correctly in the game. It's due to the compression not being accurate, however the decompression script can decompress the TIM2 file correctly. I've replaced another file with an original raw compressed file (file9967_correct.comp) within the KC2FIRE.001 archive and had no issues with the texture loading. I'm trying to get texture replacements working. I know Brienj was …

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