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Showing results for tags 'ea'.
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Hey everyone, I'm currently reverse engineering NCAA Football (PS2, developed by EA Tiburon) and have run into a proprietary 3D model format used throughout the game: .DMF. From initial inspection, this format appears to be used for player models, helmets, coaches, and possibly stadium objects. The files aren't standard formats like OBJ or MDL, and I haven't found any documentation on them. I'm trying to fully reverse the format to export/import geometry, UVs, materials, and possibly skeleton data. models.zip
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Version 0.7.1
6 downloads
Program for handling FFN, PFN, XFN, MFN and SFN fonts from EA games List of functionalities: - Parsing EA Font files - Preview for font images - Decoding and viewing font flags - Viewing/Editing character table - Exporting font images as DDS, PNG or BMP - Importing font images from DDS, PNG or BMP -
I'm trying to edit the game's textures, but they're in a format that I haven't seen mentioned anywhere. I've tried a few programs but haven't been able to. Does anyone know of a way to extract them? Textures.zip
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Getting playable engine sounds from Burnout Paradise
King Sexus posted a topic in Audio file formats
Okay here is the story. I wanted to extract car sounds from Burnout Paradise and use them for modding GTA V. I got an unpacker to unpack the .bundle files (check the photo below to see the results from one .bundle files) [red is the original .bundle file, blue are the umpacked files]. Now before anyone redirects me to the burnout wiki, I've read it and I have to admit, it looks like a bunch of jargon. I want to request someone to make a video or help me through the process of using EA Sound exchanger.
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