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Showing results for tags 'id tech 6'.
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I've almost finished extracting Wolfenstein: The New Colossus .bimage files, the structure again is very resembling the previous one, hovewer I noticed that this time .bimages were very, very rarely used in game at all. This is what I was capable of extracting instantly after looking at... The structure: [Little-Endain] 0x0-0x3 = File signature ("42 49 4D 0E", BIM) 0x0C = Width 0x10 = Height 0x52 = Payload
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Drag and drop .resources files into this script, it will extract all of the assets from there (.texdb files not implemented yet). wolfenstein_2_resources.py
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