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Showing results for tags 'noesis'.
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Version 1.0.0
82 downloads
Noesis script for meshes and textures of Marvel's Avengers 2020 Works: - geometry - multiple UV channels - skeletons/skin (test) - textures - multiple textures in single file (usually standart and HD) - split LODs (use pugin versian 29, version 25 outdated, left just as archive. ) Does not work: - some textures update 16.09.2020 add: - skeletons/skin (test) - script for skeleton searching - multiple textures in single file update 19.09.2020 add: - split LODs (use pugin version 29, version 25 outdated, left just as archive. ) update 01.10.2020 improved texture support update 14.10.2020 add: support LOD's number for submesh. Now script load ONLY LOD1 (with max detalization). You can load all LODs - edit script for it string 30 CODE: SELECT ALL LoadOnlyLod1 = True set to CODE: SELECT ALL LoadOnlyLod1 = False hotfix14.10.2020#1 Some models has lod0, added its extraction to parametr LoadOnlyLod1 Extracting characters with skeleton: place skeleton file to folder with model, skeleton name must be strictly "skeleton.maskl". Skeleton be found in DTPData folder. It's just a renamed *.dtp file You can use skeleton_finder.py tool for search "skeleton"'s file. Just edit "search_dir = "D:\\marvel\\drm_unp"" to your path - script check dpd files, copy and renamed its to "skeleton_XXX.maskl" in same folder. The script may not find all the files, or it may mistakenly recognize some of them. It doesn't fully parse the file structure - it just looks for similar ones. For some models, skeletons need to be looked for in other "DRM" folders. You can use noesis to view skeletons structure. Thanks (Nicknames taken from Xentax) : Dazzy - for researching the skeleton structure Based on Gh0stBlade's script for Tomb Raider- 1 review
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