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About Me

Found 3 results

  1. Hello, I am new to the ResHax community, and I'm having trouble with extracting assets from the game "Bob the Builder: Festival of Fun" for the Nintendo Wii by Blast! Entertainment. I tried to create my own Noesis plugin that would import the ".h3m" (models) and ".h3t" (textures) files, and then I also used QuickBMS to extract the h3m files by creating my own script, but no matter how hard I tried, it just wouldn't work. If anyone who knows about and uses Noesis and/or QuickBMS a lot, would you help me create a plugin/script suitable for that game, please? https://drive.google.com/drive/folders/1Ew1VPEODvMS9wlxoWvNi-9_FNrellCzw Also, I wish to convert the models and textures into OBJ and PNG respectively.
  2. Version 1.0.0

    7 downloads

    this is a .py file just rename TXT to PY and throw in your noesis plugin folder. There's 2 days left for Ring of elysium to grab the assets. It's a huge pain but it works. Initially it had issues but I had Chat GPT fix some lines to the existing script and worked after.
  3. Version 1.0.0

    90 downloads

    Noesis script for meshes and textures of Marvel's Avengers 2020 Works: - geometry - multiple UV channels - skeletons/skin (test) - textures - multiple textures in single file (usually standart and HD) - split LODs (use pugin versian 29, version 25 outdated, left just as archive. ) Does not work: - some textures update 16.09.2020 add: - skeletons/skin (test) - script for skeleton searching - multiple textures in single file update 19.09.2020 add: - split LODs (use pugin version 29, version 25 outdated, left just as archive. ) update 01.10.2020 improved texture support update 14.10.2020 add: support LOD's number for submesh. Now script load ONLY LOD1 (with max detalization). You can load all LODs - edit script for it string 30 CODE: SELECT ALL LoadOnlyLod1 = True set to CODE: SELECT ALL LoadOnlyLod1 = False hotfix14.10.2020#1 Some models has lod0, added its extraction to parametr LoadOnlyLod1 Extracting characters with skeleton: place skeleton file to folder with model, skeleton name must be strictly "skeleton.maskl". Skeleton be found in DTPData folder. It's just a renamed *.dtp file You can use skeleton_finder.py tool for search "skeleton"'s file. Just edit "search_dir = "D:\\marvel\\drm_unp"" to your path - script check dpd files, copy and renamed its to "skeleton_XXX.maskl" in same folder. The script may not find all the files, or it may mistakenly recognize some of them. It doesn't fully parse the file structure - it just looks for similar ones. For some models, skeletons need to be looked for in other "DRM" folders. You can use noesis to view skeletons structure. Thanks (Nicknames taken from Xentax) : Dazzy - for researching the skeleton structure Based on Gh0stBlade's script for Tomb Raider
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