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Showing results for tags 'textures'.
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Hi everyone! I recently extracted Midnight Club 2's textures as I am looking to experiment with creating a HD texture pack (which does not exist today). Most of the files are .TEX, with a few .IPU and .PAL files and one .OUT file. However, I have tried several different programs to convert the .TEX files to PNGs in order to upscale them properly, without much luck. ScarletConvert doesn't recognize the tex, Rainbow doesn't support tex files, TextureFinder 1.3.2 opens up a weird image with distorted colors, and TextureFinder 2.1 may be a virus based on VirusTotal and my W11 PC literally stopping me from opening the file. In addition, there are also IPU, OUT, and PAL files in the directory for seemingly larger assets. Can I get some assistance with this problem? Thank you, and have a great day!
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- hd
- midnight club 2
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I'm planning this for 7 months, but I can't extract .pages files, nor vtex tool in windows 7 doesn't work on my windows 10. So I started creating script for quickbms. But I looked in bms for .resources and found this. I need .bms for .pages files. If you are veteran on dread website XENTAX and if you know about .pages files please help me! NOTE: I started creating bms script form .pages files
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Version 1.0.0
90 downloads
Noesis script for meshes and textures of Marvel's Avengers 2020 Works: - geometry - multiple UV channels - skeletons/skin (test) - textures - multiple textures in single file (usually standart and HD) - split LODs (use pugin versian 29, version 25 outdated, left just as archive. ) Does not work: - some textures update 16.09.2020 add: - skeletons/skin (test) - script for skeleton searching - multiple textures in single file update 19.09.2020 add: - split LODs (use pugin version 29, version 25 outdated, left just as archive. ) update 01.10.2020 improved texture support update 14.10.2020 add: support LOD's number for submesh. Now script load ONLY LOD1 (with max detalization). You can load all LODs - edit script for it string 30 CODE: SELECT ALL LoadOnlyLod1 = True set to CODE: SELECT ALL LoadOnlyLod1 = False hotfix14.10.2020#1 Some models has lod0, added its extraction to parametr LoadOnlyLod1 Extracting characters with skeleton: place skeleton file to folder with model, skeleton name must be strictly "skeleton.maskl". Skeleton be found in DTPData folder. It's just a renamed *.dtp file You can use skeleton_finder.py tool for search "skeleton"'s file. Just edit "search_dir = "D:\\marvel\\drm_unp"" to your path - script check dpd files, copy and renamed its to "skeleton_XXX.maskl" in same folder. The script may not find all the files, or it may mistakenly recognize some of them. It doesn't fully parse the file structure - it just looks for similar ones. For some models, skeletons need to be looked for in other "DRM" folders. You can use noesis to view skeletons structure. Thanks (Nicknames taken from Xentax) : Dazzy - for researching the skeleton structure Based on Gh0stBlade's script for Tomb Raider- 1 review
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- 3d
- marvels avengers 2020
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Howdy modders! Not sure where else to post this, but I just wanted to share a small personal project with you all that I took a week or so to create. https://jenkinstr.github.io/JMD-Forza-Vehicle-Database/ The page itself takes a bit to load because of the thousands of elements, give it a second or two until it fully loads before using it, as the JavaScript to make the filters/search work loads last. It's not particularly mobile friendly either but that shouldn't be a problem for modders. I tested it on a range of screen sizes. This was created from all versions of Forza that are extractable on PC, with the only exception being Apex and the most recent Motorsport 2023. FM5 and FM6 are not included as they were never released for PC, and FM1 is excluded as it uses a different file system for vehicles than the rest. If you have any questions or suggestions or just want to discuss the crazy amounts of data, I'd love to hear it! 🙂
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