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Tools

Any complete tools can go here

1,786 files

  1. Here is a list of all (or almost all) Xentax topics archived by wayback machine. Find topic name with search or filter (see "spiderman" screenshot as example), then copy URL for the list, and open it.
    There you can read the whole topic, with instructions and comments. But there will be no attached files. You can get attached files from archive.org - https://archive.org/details/xentax.7z in "attachments" folder. They are sorted by forum number and topic ID. So you have to look into corresponding forum folder (16 = 3d models in this example) and topic folder (20634 for spiderman PS4) - there you can find all files attached to that topic for each post (in there are many).
    • 1,303 Downloads
    Updated
  2. Simple too to make an localization files.
    • 19 Downloads
    Submitted
  3. Tool to handle MDTOC files
     
    made by @Amr Shaheen
    • 140 Downloads
    Updated
  4. Noesis script for meshes and textures of Marvel's Avengers 2020
    Works:
    - geometry
    - multiple UV channels
    - skeletons/skin (test)
    - textures
    - multiple textures in single file (usually standart and HD)
    - split LODs (use pugin versian 29, version 25 outdated, left just as archive. )
    Does not work:
    - some textures
    update 16.09.2020
    add:
    - skeletons/skin (test)
    - script for skeleton searching
    - multiple textures in single file
    update 19.09.2020
    add:
    - split LODs (use pugin version 29, version 25 outdated, left just as archive. )
    update 01.10.2020
    improved texture support
    update 14.10.2020
    add:
    support LOD's number for submesh.
    Now script load ONLY LOD1 (with max detalization).
    You can load all LODs - edit script for it
    string 30
    CODE: SELECT ALL
    LoadOnlyLod1 = True
    set to
    CODE: SELECT ALL
    LoadOnlyLod1 = False
    hotfix14.10.2020#1
    Some models has lod0, added its extraction to parametr LoadOnlyLod1

    Extracting characters with skeleton:
    place skeleton file to folder with model,
    skeleton name must be strictly "skeleton.maskl".
    Skeleton be found in DTPData folder. It's just a renamed *.dtp file
    You can use skeleton_finder.py tool for search "skeleton"'s file.
    Just edit "search_dir = "D:\\marvel\\drm_unp"" to your path - script check dpd files, copy and renamed its to "skeleton_XXX.maskl" in same folder.
    The script may not find all the files, or it may mistakenly recognize some of them. It doesn't fully parse the file structure - it just looks for similar ones.
    For some models, skeletons need to be looked for in other "DRM" folders.
    You can use noesis to view skeletons structure.
    Thanks (Nicknames taken from Xentax) :
    Dazzy - for researching the skeleton structure
    Based on Gh0stBlade's script for Tomb Raider
    • 157 Downloads
    Submitted
  5. Uploading all my tools will take a lot of time, so this is temporary solution.
    Most of my tools were released on zenhax, and now available with wayback machine. But how to find them? Here is a list of all topics from Zenhax archived by wayback machine, including attachments and inline scripts. Find topic name with search or filter (see "horizon zero" screenshot as example), then copy URL for the list, and open it.
    This way you can download almost all of my tools. And also all tools/scripts published by others through the years.
    • 1,245 Downloads
    Submitted
  6. Hello, guys!
    Here's my *.kdt / *.dat extractor tool designed for the game: "Gorky 17".
    It's a simple console line application.
    More info in the readme file.
    This program will be updated multiple times. Also working on the other fileformats that the game uses as well as the GUI version of the program...
    • 13 Downloads
    Submitted
  7. universal script based files extractor and reimporter.
    QuickBMS supports tons of games and file formats, archives, encryptions, compressions, obfuscations and other algorithms.

    QuickBMS uses a minimalistic GUI if the executable is double-clicked (launched normally) or from command-line if launched from the console, by using this second mode or a link to the executable it's possible to activate many useful and advanced options.

    History:
    the idea was born from the need of a simple and fast solution for handling the archives used by the majority of games without wasting time writing a stand-alone tool with tons of C code just for a basic file format. so this tool has been created mainly for myself for creating my extractors quickly on the fly, and secondly for any other user who wants do the same without learning a real programming language. the BMS language is basic, easy to use and exists from over 10 years, what I did was simply enhancing it for my personal requirements and making the life easier when handling complex archives and file formats.
    Features:
    open source and multiplatform, tested on Windows (even Win98) and GNU/Linux (x86 and PPC) works from both command-line and GUI (Windows only, just double-click on quickbms.exe) reimport and reimport2 modes for reinjecting the modified files back to the archives support for tons of encryption algorithms, even some proprietary ones support for tons of compression algorithms (over 700), even some proprietary ones support for tons of hashing algorithms support for other types of algorithms (like base64) and/or obfuscations (xor, rot and so on) support for calling DLLs and raw dumped functions with almost any known calling convention support for bits operation and switchable little/big endian simple and dynamic language that allows to make many operations reducing the percentage of archives and formats that can't be supported easily verbose option (-V) that displays all the needed details during reversing and testing of file formats HTML output (-H) that automatically applies colors and names to the fields parsed during the usage of the scripts: example for zip.bms on q3infoboom.zip possibility to use the tool as a blind scanner of compression, encryption and crc/checksum algorithms support for network sockets, SSL and http/https support for other alternative input/output interfaces like processes (included debugging and automatic breakpoint restoring), audio, video and Windows messages support for the visualization and creation of various types of data like x86 assembly, IP addresses, time_t, FILETIME, ClassID and more support for C-like structures and basic syntax for easy handling of file formats support for any command-line decompressor/decrypter/anything_else via the EXECUTE method (Comtype and Encryption commands) read and write operations quickbms_4gb_files.exe is a native 32bit program with all the variables set as 64bit useful in some situations planned future development that will cover more advanced features for reverse engineers and power users customizable CRC engine tons of scripts supporting hundreds of file formats and thousands of games experimental games localization (strings editing) creation of ISO images and ZIP archives as alternative outputs embedded C compiler to use C functions at runtime support for embedded Python and Lua scripts experimental IPC interfaces: named pipes, mailslot, web and dll support for the WCX packer plugins of Total Commander Created by great Aluigi
     
     
    • 455 Downloads
    Updated
  8. A tool for previewing/exporting animations from the PS3 games Ratchet & Clank Future: A Crack in Time, Into the Nexus, Full Frontal Assault, and All 4 One. Some animations may not work. Root motion is there, but it is applied on a separate bone that is not part of the skinned bones. The root skinned bone should be parented to this root motion bone so that the model moves properly. This is how it's done by the game, not something I choose to do.
    How to use

    0) Get the game files
    1) Extract the level psarc you want
    2) Drag and drop the assetlookup file on Insomniac Engine AllExtractor: Tool Download Page
    3) Animated models are extracted to moby folder. Load the model (irb) in Noesis using the included script
    4) Export it to NUX
    5) Load NUX in RCCITViewer
    6) Load the matching animation file in animsets folder. Read below for finding the correct animation file
    7) Export the animation to NUX
    8 ) You can load the exported file in Noesis and convert it to any format you want

    Note: Animations usually work fine with default translation factor. However, some models, like Qwark, need a higher factor. If the model looks weird/broken increase the factor.

    Finding the correct animation file

    I have included a program called RCCITAnimList. Drag and drop the animsets folder on it. It will create a text file listing all the animations contained in each file. You can understand which file to load based on the animation names.

    Credits

    - Ghostblade - Noesis script for irb models
    - PredatorCZ - Insomniac Engine AllExtractor
    • 106 Downloads
    Submitted
  9. Output is good enough, but for big compiled lua (luab) it won't have 100% accuracy, in others, it won't output like it's stuck in a loop.
    Written in Visual Basic from looks of it, and it's very ancient. From what I know it's the only LUA Decompiler for ancient Lua 4.0 version (not the 5.0+)

    Uploading it here in case internet websites go down yet again (to prevent "lost media")
    • 50 Downloads
    Updated
  10. Allows for (un)packing resources from Glacier 2's RPKGs (Resource Packages). Hitman 3 has the most supported formats.
    The source code and latest release are available at https://github.com/glacier-modding/RPKG-Tool
    • 50 Downloads
    Updated
  11. Tool to grab AES key from UE4-UE5 game engine
    • 884 Downloads
    Submitted

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