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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Captain Tsubasa J - Get in the Tomorrow (PS1) — Texture/Asset Container Format AnalysisGame: Captain Tsubasa J: Get in the Tomorrow (PSX) Engine: Based on Konami's Winning Eleven 2002 / ISS Pro Evolution engine Goal: Extract and re-inject player sprites, team logos, and menu/background graphics. I've done manual hex analysis and light MIPS disassembly (no Ghidra/IDA available on my end) and found a consistent, custom, engine-wide container format used across multiple asset files. Posting my findings here in hopes someone with proper tooling can finish cracking the pixel/compression format. 1. File map (extracted from strings in the main executable, CAPTIN.EXE)BRDATA\BR.TE…

  2. Okay so In Knuckle Sandwich there is some 3d models for specific scenes any way how to rip them? the game is made in Gamemaker Exe and Data.Win https://drive.google.com/file/d/1HfSXpqPjQ4hbvP8-tzUsqS9_gKqgawGn/view?usp=sharing, https://drive.google.com/file/d/1sG-ocUOQNetrWcOSfEkjWg1RjRTEURz-/view?usp=sharing

    • 0 replies
    • 33 views
  3. https://mega.nz/file/9SIwBZBb#X-JuLeF59k8lBAHq_Xp3GJOFCFdNsozHDe9N3130I0o I need help restoring filenames from Hokuto no Ken: Shinpan no Sousousei Kengou Retsuden BIN / IDX Thanks in advance.

  4. I need help restoring filenames from Lost: Via Domus Yeti.big or Sound.big. I tried Aluigi's lost_via_domus.bms and yeti_gear.bms but they failed. Yeti.big shares the same format as Beowulf: The Game and the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter 2. https://mega.nz/file/4LJgESKJ#a8NLfByZNKPf00V8qfTdmS0gFyVvlb2ygyH6tjdRwqY https://mega.nz/file/BWoWATTT#NNSuEgbnTxDfqbjPV1L6cmDst6iH03F55uNgXu597l0

  5. Started by Sirduckdude,

    Deadly Premonition Directors Cut on PC uses a archive named DPSerial and it likely contains the files for the game here are the samples for it https://drive.google.com/drive/folders/15mEpFCFVG6sqdN02-oFI5uAMPDhMcu0j?usp=sharing

  6. Started by NoNarluire,

    Guys, I need help unpacking the NKAB (Is HEX signature) archives for Nikke Goddess of Victory. I know there's Nikke NKAB Decrypter, but none of them can handle the latest version of the game right now. I've tested this utility and its forks from other authors, but it doesn't work. https://gitlab.com/Rikka_Queen/Nikke-NKAB-Decrypter Does anyone have any ideas? I'd be grateful. HEX data of one of the files 0000 4E 4B 41 42 04 00 00 00 NKAB 0008 AF C0 15 63 B1 B4 AF B4 À cˋ ― 0010 D3 B4 A8 5D 2F 73 5D 32 Ó ´ ¨ ] / s ] 2 0018 21 5F 16 53 C8 F5 5F BF ! _ S È õ _ ¿ 0020 31 21 FF D5 7A 3D 4F 83 1 ! ÿ Õ z = O ƒ 0028 EF 7B 73 DB CD 2A 45 70 ï { s Û Í * E p 0030 D6 77 6C 4B A5 27…

  7. Hi! I want to rip from a ps2 visual novel game developed called "Junjou Romantica Koi no Doki Doki Daisakusen" by Marvelous Entertainment. I've extracted the files of the game, but the script and images, which i'm interested, are stored in .PTD files இ௰இ Here are the files https://drive.google.com/drive/folders/1JcVjA7iT3Fr9dg7QzTUwZ5fJojLyxDsi?usp=sharing Thank you very much!

  8. Hello, I'm trying to rip the sprites and models from the mobile game "JUMP All-Star Brawl" originally titled "Codename JUMP" and then renamed "JUMP: Assemble". The game runs on Unity and uses a ".ab" format, similar to that of other Bandai Unity games. It seems they may be encrypted and don't load normally in any version of AssetStudio I have. Whenever I try to load them in the "Codename Jump" game option, the same thing happens. I've left samples of the .ab files for anybody to look at. Samples.zip

  9. Hello Trying to get the sprites for Super Robot Wars Y and the Sprites /Texture2Ds are in bundle files that are encrypted Here are some files from DLC1 https://drive.google.com/file/d/1g5TXNFsIRVzsYSykNZI9xK6sIjd-P8j2/view?usp=sharing

  10. Started by mrmaller1905,

    I'm looking for tools to extract or create add-on/mod archive files for Max Payne. RAS file has header and filename encryption. Here is the file format specification: http://fileformats.archiveteam.org/wiki/Remedy_Archive_System Here is RASMaker which is included in the official Max Payne mod development toolset. maxpayne_ras.zip maxpayne_rasmaker.rar

  11. Want to get the resources from this game, so I tried the two tricks below and unfortunately all failed: First, I used the MKPKUnpacker, it's actually the tool mentioned in this topic(Mitsurugi Trial version. kpk package), which is developed by Ekey. It successfully generated some files but all of them are corrupted, filled up with 0. Then, I took the 2nd way. I downloaded 2 bms scripts, one is mitsurugi_BMS.7zand the other is from aluigi(https://www.zenhax.com/viewtopic.php@t=7187.html). But none of them did work. Wanna know is there anyone knowing how to fix it? THX BTW, the game version is 1.1.5.1 from steam, and the data0.tbl and Filen…

  12. Hello everyone, I am trying to extract the game assets (textures, images, and audio) from an Android APK game called championship manager 17 (developed by Square Enix). Inside the extracted assets folder, there are no standard .assets files. Instead, there is a large main file named packres-android_core (with no extension). I tried renaming it to .zip / .rar and opening it with AssetStudio, but it seems to be a proprietary binary format, and it didn't work. However, I can see dialogues and readable text inside data.save and extdata.save using a hex editor, so the main archive likely holds the media. Could anyone help me create or find a QuickBMS script…

  13. Seems to use the same archive style as Berserk Musou unknown if they work with Cethleann samples https://drive.google.com/drive/folders/1nZ9HIVkSTVrZ6wYYomceGvfcK8u6yUII?usp=sharing

  14. https://github.com/user-attachments/files/28895810/MAD020.zip

  15. Download link: https://github.com/user-attachments/files/28895609/default.AVC.zip

      • Like
    • 2 replies
    • 197 views
  16. I'm looking for these tools to unpack CAS and SB and TOC files from Battlefield 3 with proper filenames. https://mega.nz/folder/ISojyLyL#xNGydTvsEmbmWdTvly9MUg

      • Like
    • 2 replies
    • 293 views
  17. I need a way to extract it's contents for a friend of mine: https://github.com/user-attachments/files/28807415/ALLDOGS.zip

    • 1 reply
    • 161 views
  18. Started by Sirduckdude,

    seems to game assets but spriters toolkit can only export the images I want to just extract the FLDs to try to see the models/textures samples https://drive.google.com/file/d/1qN1dVJDgQn_XV3Uo5ymNxN68BLbfIXpN/view?usp=sharing

  19. Hello, Im trying to Decrypt these and more Of Netease's Custom Addons for Bedrock, Could anyone help me give me the resources needed to Decrypt these packs? A script, if possible Thank you in advance4636676949188829028_resource_packs_ChaosRes.zip4636676949188829028_behavior_packs_ChaosBeh.zip

  20. Started by quickstep,

    Outlands is a private Ultima Online server, going strong since 2018. They have this custom format for their client which I could not figure out on my own and I'm here to ask for help. These are the QuickBMS scripts I'm currently working with: ComType deflate_noerror Get TEMPNAME basename Math OFFSET = 8 For A = 0 Goto OFFSET Get MISC1 Long Get MISC2 Long If MISC2 = 0 Break Endif Goto 0x0c 0 SEEK_CUR Get ZSIZE Long SavePos OFFSET String FILENAME P "%TEMPNAME%_%A%" CLog FILENAME OFFSET ZSIZE 0x10000000 Math OFFSET + ZSIZE Next A and ComType deflate_noerror Get TEMPNAME basename Debug 0 Math OFFSET = 4 For A = 0 Goto OFFSET //4 bytes …

    • 4 replies
    • 1.5k views
  21. I am looking for existing tools and file format specification for Europe Racer IMGs and INDs. The INDs have filenames and offsets. https://mega.nz/file/5PxQwSgZ#6-WLld04WzkiPFe8tZ_gMaI81VA5ys8x_ssuZnvftqk

      • Thanks
      • Like
    • 4 replies
    • 230 views
  22. Aloha. I hope everyone's doing and feeling good. I've been trying to extract the entire game just for the sake of the audio files. I have used some tools, ps3 tools, extracted .PSARC files, extracted cinematics, wad, streams and .as files and some "music" as well. Now, the sounds I have extracted contain some SFX, they're in .xvag format, but the rest is just "behind-the-scenes" and making-of sounds. I couldn't find any battle themes, ambient sound, opening, ending, or similar. You get my point. I have a strong desire to make complete soundtracks for popular AAA games. It's a big hobby of mine, and I'd love to do a complete soundtrack for Ascension as well, but…

  23. Hi All, I need one Tool Extract and Pack for this Game please? Thanks for Help!

  24. Started by mrmaller1905,

    Are there programs that can unpack Wolfenstein *.spk / *.mpk with proper filenames? Samples: https://mega.nz/file/BewSBI4Y#oSotqcQ-BTKwgWQz1HoU3uVhHzNaFl9QxW4FJjKnvh8 https://mega.nz/file/5bBAjA5K#3U6dVD8xhRY-6nTDUA58D3aQ_t8_X9GqNwIH3NQYz5I

    • 4 replies
    • 1.5k views
  25. Does Touken Ranbu Warriors have cethlenn or no? I am unsure for the most part any help for extracting it if its not supported for cethlenn? files https://mega.nz/folder/TEdUjASS#kvac_VlK2UY_sl0pmOk0cw

      • Like
    • 2 replies
    • 261 views

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