Game Archive
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483 topics in this forum
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Hello, I'm trying to extract/edit text assets from Aliens: Fireteam Elite 2 (released Aug 25, 2026, developed by Cold Iron Studios, Unreal Engine 5) for the purpose of creating an unofficial Thai localization mod, since the game doesn't officially support Thai. Game folder structure: - global.ucas / global.utoc - pakchunk0-WindowsNoEditor.pak / .ucas / .utoc - pakchunk1-WindowsNoEditor.pak / .ucas / .utoc The main pakchunk .pak files are encrypted (FModel reads 0 files without a key), while unrelated system files like CrashReportClient.pak are readable normally, confirming AES encryption is in use on the game data. I haven't been able to find a published AES key for this …
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- 3 replies
- 227 views
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Hello Trying to get the sprites for Super Robot Wars Y and the Sprites /Texture2Ds are in bundle files that are encrypted Here are some files from DLC1 https://drive.google.com/file/d/1g5TXNFsIRVzsYSykNZI9xK6sIjd-P8j2/view?usp=sharing
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- 16 replies
- 1.1k views
- 3 followers
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Hello! This is a new FPS game on Steam,a remake of the game "Sudden Attack",and the game engine is also the LithTech.but the developers packaged the game resoures into a pkg file. Could someone help? Here are some game files I uploaded. https://drive.google.com/file/d/1hsvUJcRxStT1W8i5pneXiBiu7gzZ0_Wk/view?usp=sharing
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- 2 replies
- 190 views
- 2 followers
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I'm trying to figure out how to extract the .dat files in QP Shooting to translate it to English. (Not putting it in the Game Localization category as I do not need help with translation itself) QP Shooting is a bullet hell game released in 2004. It uses the Luna3D engine (pretty obscure Japanese game engine using DirectX, near impossible to find) About the Game Engine: From the game's main .exe file: Luna3rd Phase 10.20... 2003.07.29 Luna Homepage | twin-tail.jp/contents/luna/index.htm There's a game called Magical Broom Extreme made by the author of the engine. Might be helpful. The source code isn't included in "All Package", so you'll have to dow…
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- 9 replies
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- 1 follower
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Anyone able to make a script to extract the .resources files for this game? It's probably based off of the Wolfenstein 2 file format since it is the same developer. I attached a sample resource file indy.zip
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- 84 replies
- 18.9k views
- 3 followers
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What is .bnk from Stuntman Ignition BNKs and are there tools that can extract 3D models and other data, and do BNKs have data obfuscation or encryption? https://drive.google.com/file/d/1joCQ43XLu17mTG5RFmTvsxyjBFxvO8Go/view?usp=sharing
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- 1 reply
- 1k views
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I'm looking for existing tools to decrypt and unpack Mercedes-Benz Truck Racing SYN files. I tried Game Extractor and Dragon UnPACKer but they don't support file decryption. The SYN files have data encryption. mercedesbenztruckracing_syn.rar
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- 12 replies
- 296 views
- 3 followers
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Samples: https://github.com/user-attachments/files/31326536/DATA.zip This game runs on the MediaStation engine, along with all the other Disney Animated Storybook games, unfortunately, njpg's MEdiaStation extractor doesn't seem to install the IMAPCM when I tried to install it in Python 3.14, so I could use an alternative.
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- 0 replies
- 82 views
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I'm looking for tools to unpack All_Levels.packfile from Red Faction II https://drive.google.com/file/d/1n_GIQJBaHsEoJNvdud95KZ_CGhQqWFG7/view?usp=sharing
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- 3 replies
- 160 views
- 1 follower
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I've had a poke around with AssetRipper and DNSpy and am pretty sure that AES keys are used in some fashion. The StreamingAssets folder files are all missing their proper UnityFS headers, and instead have jumbled characters where those should be. I've attached ten files here in hopes that either they all use the same key (unlikely) or that someone can point me in the right general direction of how to decrypt them in general since the file structures seem relatively intact. eo.zip
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- 1 reply
- 593 views
- 1 follower
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Hi, I'm looking for tools/scripts capable of unpacking (preferably, both) the .pkn and .bfz archive types used by the PC game Bubble Fighter / 버블파이터. Below are some notes I've compiled on the two formats so people can get a quick and rough idea of what they are . .pkn used around 2016 and onwards for all clients; replacing .bfz file format proprietary, so no existing game extractors for these archives work someone who's developing an offline version of the game claimed he was able to unpack the .pkn files; however, he didn't elaborate on how he managed to do so .bfz used for earlier versions of the game until 2016 versions of the game released before it released in Kore…
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- 6 replies
- 730 views
- 2 followers
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Hello! I would love to get some help extracting the files and models from this game. There's some .jpkg files and inside seems to have more stuff I found one tool that while it does extract some files, it also gave me an error and doesn't seem the files have the right names? Files inside are .skel, .jtex, .mesh and more Tool mentioned: https://github.com/WistfulHopes/JPKGReader Sample files extracted with the tool: <link removed by Moderator> Game is free on Steam: https://store.steampowered.com/app/2072560/DRAGON_BALL_GEKISHIN_SQUADRA/
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- 5 replies
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- 3 followers
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BMS-script for Railway Empire 2 .fuk-archives - mostly based on the script from the archived topic for "Railway Empire 1". Current archives version (0x30) had most of the data storage logic changed - longs are turned into longlongs, names are addressed by their index (not by offsets as before), etc. fuk_railwayempire2.rar
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- 0 replies
- 120 views
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Hello! I need help with a dat file. This type of file was used in early games by The Collective for the Xbox original version. Specifically, in Buffy the Vampire Slayer and Indiana Jones and the Emperor's Tomb. Essentially, it's a compiled binary archive. When I view the contents in a hex editor, I can see the structure, but I would like to unpack the contents, modify them, and repack them. Below is an example of this file. (Indiana Jones and the Tomb of the Emperor). I wanted to replace the sounds with my own, but I can’t parse the dat file. Does anyone have any experience or insights in this area? install.7z
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- 1 reply
- 137 views
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I'm looking for existing tools to unpack The Punisher VPPs with filenames. thepunisher2005_vpp.rar
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- 1 reply
- 162 views
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Hi. I have some issues with reovering password for ZIP file (data.pak) from game Lone Water: Prologue. Standard methods doesn't seem to work unfortunately. Game is available for free at itch.io https://ragingmages.itch.io/lone-water-prologue If you'll get the password, please share a method how you did it. 😉 Thanks.
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- 4 replies
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- 1 follower
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Hi, I've tried every standard way to get the assets out of this game but i've had 0 success up to this point., It appears to store the actual character assets within a folder named "SharedAssets" which is some some format entirely unrelated to the sharedassets files unity typically uses, and no unity game asset rippers I' ve tried to date has extracted any of the assets. The game is avaiable on steam at the link https://store.steampowered.com/app/4449390/HoRoyal_Hololive_Battle_Royal/
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- 0 replies
- 110 views
- 1 follower
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Trying to get the AES key for this game but it seems that it's Godot Engine 4.5 is "custom-built". Can you please help me find the correct AES key for the .pck archive for extracting the assets inside the PCK file using GodotPCKExtractor or analyze the .exe file deeply for the AES key? Sample files(including the exe): https://buzzheavier.com/bxo213veb9e2
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- 1 reply
- 600 views
- 1 follower
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Obviously it's possible to extract assets from the Unity remake, but I am specifically trying to rip from the original. Both archive types seem to be unencrypted and therefore hopefully simple? I've included a few examples of both. EDIT: PLK appears to simple be a PVM archive with a bit of extra packaging. blk plus plk.zip
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- 2 replies
- 188 views
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Hi everyone, I am currently working on a fan translation and localization project for Dante's Inferno on the PS3. (Polish TRANSLATE) I have successfully extracted and edited the game text, but I am facing a major roadblock with the rebuilding stage. Specifically, I need to pack and compress my modified .lh2 files back into the original .ols container archive format. It is absolutely crucial that the original file structure and directory layout are strictly preserved so the PS3 runtime can read the assets without throwing errors. I've tried standard extraction tools, but recompiling them back properly has been tricky and often causes crashes. Could anyone recommend a s…
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- 4 replies
- 505 views
- 1 follower
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I am looking for a way to unpack the .fdata in the game, I've heard there was a BMS Script that would do this, sadly I wasn't able to get the script before the site closed. Also any other info on the extraction of the files would be a very helpful to newcomers and myself.
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- 14 replies
- 9k views
- 1 follower
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The archive file typhoon.dat doesn't have filenames, only hashes. I need a way to restore filenames from typhoon.dat https://drive.google.com/file/d/1s_HQdYdzAv95lTRYj6ZlMTNlq-cR12v-/view?usp=sharing
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- 4 replies
- 348 views
- 1 follower
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I'm looking for existing tools and a file format spec to unpack data with filenames. https://mega.nz/file/BbYHETDI#8CuguIhT80tz0WKtKF_wOWYQqLDZPzOFGg0MVXhgTOk
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- 2 replies
- 180 views
- 1 follower
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Hey guys! I've got access to the MechaBREAK Playtest - it's still in beta. While I'm waiting for the playtest I wanted to explore the game files. The game is built on Unity, however it seems that the game archive files (assetBundle) are double encrypted. First I've "decrypted" the files using this tool: https://github.com/tge-was-taken/CC3Decrypt It seems to work - I can see a proper UNITY header in the decrypted file. Once I try to open the decrypted file I get a message in AssetStudio v0.18 - "Unsupported bundle file. UnityCN encryption was detected" I don't know and I couldn't find any information about this UnityCN encryption an…
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- 4 replies
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- 1 follower
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I'm looking for tools to unpack data from prince.bf with filenames. https://drive.google.com/file/d/1yIRrsyN_hMTtFNgMU2pss8lDiRr8iHMb/view?usp=sharing
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- 1 reply
- 263 views
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